#include "circle.h"

using namespace Shapes;

Circle::Circle(double r)
{
	radius = r;
}

double Circle::getRadius()
{
	return (M_PI) * pow(radius, 2);
}

double Circle::diameter()
{
	return 2 * radius;
}

double Circle::circumference()
{
	return 2 * M_PI * radius;
}

double Circle::area()
{
	return M_PI * pow(radius, 2);
}

void Circle::draw(bool hollow)
{
	
}

Circle::~Circle()
{
	cout<<"Circle Destructor called \n";
}